Sep 18, 2008, 08:17 PM // 20:17
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#1
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Wilds Pathfinder
Join Date: Jul 2005
Location: drifting between Indiana and NorCal
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Tormentor's insignia
Does anyone use this in pve? My survivor set feels rather bland after all this time, and the other available options don't seem very useful, period. If not tormentor's, what else is worth acquiring?
edit: Pretend the thread title says "Tormentor's" instead of "Tormented." Oops.
Edited by Celestial Beaver: Corrected Thread Title.
Last edited by Cebe; Sep 25, 2008 at 03:06 PM // 15:06..
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Sep 18, 2008, 08:21 PM // 20:21
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#2
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Academy Page
Join Date: Feb 2007
Location: Lexington, Ky
Profession: N/
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I use Tormentor's in general. I always have a Bloodstained on my boots, though. And if I am going to an area that is Hex heavy, I use a set of armor with Blighters on it.
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Sep 18, 2008, 08:47 PM // 20:47
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#3
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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I use 1 on both chest and legs.
boots are either bloodstained or survivor, rest survivor.
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Sep 18, 2008, 09:04 PM // 21:04
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#4
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Academy Page
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Wouldn't it be wise to slap Bloodstained on your Death runed headpiece as opposed to your boots? I mean....I could wrong but isn't Bloodstained only effective in a Death magic build?
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Sep 18, 2008, 10:45 PM // 22:45
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#5
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Academy Page
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i dont get wat the point of tormented insignia is for, dont they increase dmg that u take?
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Sep 18, 2008, 10:49 PM // 22:49
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#6
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Bloodstained is every corpse exploitation skill, which IIRC, exists in every attribute line.
Wells, for one, are corpse exploitation.
Quote:
Originally Posted by Rezolve
i dont get wat the point of tormented insignia is for, dont they increase dmg that u take?
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They increase holy damage you take (+16 holy damage if you would take holy damage and have all five insignia).
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Sep 19, 2008, 12:11 AM // 00:11
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#7
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Academy Page
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yea but y would anyone want to increase holy dmg to themselves?
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Sep 19, 2008, 12:41 AM // 00:41
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#8
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Desert Nomad
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+Armor is almost always better than +hp for armor in PvE.
Quote:
Originally Posted by Rezolve
yea but y would anyone want to increase holy dmg to themselves?
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It's not that common. And even when you do run into it, it's usually not that harmful.
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Sep 19, 2008, 01:13 AM // 01:13
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#9
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Aside from the +AL is better than +HP in PvE, if I'm running sac skills I don't want to have a huge HP pool to sac from, as sacrifice is always a reflection of MAX HP instead of current HP.
Also, as said before, Holy Damage isn't really that common, in comparison to elemental damage or physical damage in PvE. If you know that you are going into an area with enemies that deal Holy damage you can use tactics that prevent you from taking the brunt of that damage, like staying in the backline and watching aggro, yes?
my 2 cents...
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Sep 19, 2008, 01:58 AM // 01:58
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#10
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Tyrael_Eveningsong
Also, as said before, Holy Damage isn't really that common, in comparison to elemental damage or physical damage in PvE. If you know that you are going into an area with enemies that deal Holy damage you can use tactics that prevent you from taking the brunt of that damage, like staying in the backline and watching aggro, yes?
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Even so, I would say they happen often enough for me not to like Tormentor's.
Many of the holy damage monsters like to run up next to you just because you wear Tormentor's so that they can deal the maximum holy damage on you. By then, you can really feel the hurt Tormentor's get you into. Monk monsters like Azure Shadows in the Shiverpeaks, Griffons, certain plants deal holy damage. Many dervish monsters have holy damage too so it depends on which campaigns/areas you like to play in.
I would say Bloodstained and Minion Masters insignia for MM. Undertaker's for a sac build and Blighters for hex heavy areas. Survivors for the others.
Last edited by DarkSpirit; Sep 19, 2008 at 02:01 AM // 02:01..
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Sep 19, 2008, 03:45 AM // 03:45
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#11
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by DarkSpirit
Many of the holy damage monsters like to run up next to you just because you wear Tormentor's so that they can deal the maximum holy damage on you.
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Enemy AI doesn't work like this.
If anything, the enemies are running up to you because you are a squishy. They get up-close-and-friendly with low-AL professions, it's how the AI is programmed. Pretty sure they don't check the insignias on your armor, just the AL. Tormentor's armor still has AL of 60, it just takes an extra set amount of damage from Holy.
Quote:
Originally Posted by Kale Ironfist
They increase holy damage you take (+16 holy damage if you would take holy damage and have all five insignia).
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While they increase the Holy damage you take, are you sure that all pieces combine? Shouldn't you only take the bonus damage from the armor piece that is hit (damage location system ftw)? If not, a link to the info would be useful.
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Sep 19, 2008, 04:21 AM // 04:21
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#12
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Tyrael_Eveningsong
Enemy AI doesn't work like this.
If anything, the enemies are running up to you because you are a squishy. They get up-close-and-friendly with low-AL professions, it's how the AI is programmed. Pretty sure they don't check the insignias on your armor, just the AL. Tormentor's armor still has AL of 60, it just takes an extra set amount of damage from Holy.
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Even if that is so, how does that make me feel more comfortable in Tormentors?
Besides, the AI maybe calculating the total damage you take, which AL is only a factor, but also Tormentor's amplify that holy damage.
Quote:
While they increase the Holy damage you take, are you sure that all pieces combine? Shouldn't you only take the bonus damage from the armor piece that is hit (damage location system ftw)? If not, a link to the info would be useful.
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Supposely, you take damage on the pieces that you wear but Tormentors has a bug where the +10 armor doesn't apply but you still take the extra damage. If that bug is still around, it is probably the worst armor insignia.
http://wiki.guildwars.com/wiki/Talk:...r%27s_Insignia
http://guildwars.incgamers.com/showthread.php?t=439103
Last edited by DarkSpirit; Sep 19, 2008 at 04:33 AM // 04:33..
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Sep 19, 2008, 05:30 AM // 05:30
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#13
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
Originally Posted by Tyrael_Eveningsong
Enemy AI doesn't work like this.
If anything, the enemies are running up to you because you are a squishy. They get up-close-and-friendly with low-AL professions, it's how the AI is programmed. Pretty sure they don't check the insignias on your armor, just the AL. Tormentor's armor still has AL of 60, it just takes an extra set amount of damage from Holy.
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You count as AL70. Still lower than most physicals, but above other spellcasters.
Quote:
While they increase the Holy damage you take, are you sure that all pieces combine? Shouldn't you only take the bonus damage from the armor piece that is hit (damage location system ftw)? If not, a link to the info would be useful.
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Always been this way, because the increased damage is a global effect, not a local one.
http://guildwars.wikia.com/wiki/Talk...ntor%27s_armor
^Note the bug notice and the fact that Gordon Ecker stated he removed it for those reasons.
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Sep 19, 2008, 05:44 AM // 05:44
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#14
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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I have absolutely no aggro problems at all, NM or HM.
Mobs don't go for that one guythat will take an extra 6 damage due to his insignia
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Sep 25, 2008, 02:04 AM // 02:04
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#15
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Lion's Arch Merchant
Join Date: Aug 2008
Profession: Me/Rt
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Quote:
Originally Posted by Kale Ironfist
Bloodstained is every corpse exploitation skill, which IIRC, exists in every attribute line.
Wells, for one, are corpse exploitation.
They increase holy damage you take (+16 holy damage if you would take holy damage and have all five insignia).
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They don't stack, do they? As far as I know insignia only work for the armor piece you are hit on, meaning that you only get 2 extra damage if hit on the boots and 6 if hit on the chest - but never 16.
Right? Then the extra damage is really too small to matter and one can always use them.
edit:
Ouch. Wiki says:
Quote:
A Tormentor's Insignia is a necromancer specific upgrade component that provides an armor bonus of 10 extra armor but increases holy damage you receive. This bonus is not global and applies only to the armor piece equipped with the insignia. The holy damage vulnerability is global and stacking.
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Meaning it is indeed +16 holy damage. Which is a lot. Then Tormentors are really not that good ...
I'd go with Blessed or even Undertakers then.
Last edited by MegaVolti; Sep 25, 2008 at 02:24 AM // 02:24..
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Sep 25, 2008, 02:36 AM // 02:36
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#16
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Unless you're stupid enough to stay in a Balthazar's Aura, the increased damage is not that high. Unless of course, your opponents are smite monks. And there are many of them.
That is where you get your Monk to prot you with stuff like Shield of Absorption and/or Shielding Hands to drop the damage to a more reasonable level.
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Sep 25, 2008, 03:20 AM // 03:20
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#17
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Kale Ironfist
Unless you're stupid enough to stay in a Balthazar's Aura, the increased damage is not that high. Unless of course, your opponents are smite monks. And there are many of them.
That is where you get your Monk to prot you with stuff like Shield of Absorption and/or Shielding Hands to drop the damage to a more reasonable level.
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Or just use another insignia without that weakness, problem solved.
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Sep 25, 2008, 11:05 PM // 23:05
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#18
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Having extra armor makes you less likely to be targeted in the first place. Whether that makes up for taking extra holy damage when you would have taken holy damage is up for contention, but I'd say it's worth it.
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Sep 25, 2008, 11:27 PM // 23:27
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#19
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Kale Ironfist
Having extra armor makes you less likely to be targeted in the first place. Whether that makes up for taking extra holy damage when you would have taken holy damage is up for contention, but I'd say it's worth it.
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They also look at your hp so having survivors makes you less likely to be targeted also. There are many other +armor insignia, if needed. The +10 armor from tormentors is also not alot, I prefer the peace of mind when fighting against holy damage creatures which in EOTN, is not that rare.
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